Joe L. recently wrote:
“I’m confident with my ability in programming and art. One area I’m less confident in is my ability to mentally visualize a process from start to finish. The act of mapping out a project can be very daunting to me. Any advice you can offer on good game project management would be…
Videogame Project Management for Hobbyists and Students
Aug 31, 2010Recent Posts
General Concepts for Beginning Developers
Often, in covering the specifics of examples, the general issues and strategies get overlooked. In this post, we’ll focus instead on general issues and strategies. A scattershot approach is taken to cover a lot of information here – by all means, skim and skip for what’s relevant to the sort of challenges that you’re running into or… Read more »
Doing More With Less: Short Videogame Design
Rapid advances in computing, design community discourse, and demographic variation continues to make game development and distribution easier each year, prompting a tidal wave of new games. Although console manufacturers historically limited the number of annual releases, the internet and smartphone app spaces have no such restrictions. Videogames used to be light on content due to… Read more »
The Making of A-10 Thunderbolt 2
What follows is about A-10 Thunderbolt 2. Complete final source code is provided, as is the code from incremental stages of development. Processing A-10 was created using “Processing”. For more on Processing, please see the last section of my previous article Platformer Game Source in Processing. Play It First The finished project is available at http://a10thunderbolt2.com/. It’s playable online… Read more »
Platformer Game Source in Processing
Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight, that… Read more »
Hobby Game Dev Article in Game Developer Magazine
My third article in Game Developer, this time two pages of tips about hobby videogame development, can be found in the Game Career Guide this month. The full text is available on pages 53-54 of the Free Digital Download from their site. Regular issues target readers already in industry, whereas the Career Guide edition is geared… Read more »