3 Mini-Portmortems

Jan 27, 2012

Here are mini-postmortems on the past 3 team projects for which I served as a lead or primary role. I handled programming and much of the gameplay design, collaborating with artists, writers, musicians and other designers. Full credits are available in-game. Vision by Proxy: Second Edition > > Play in Browser – Trailer Video <…

Recent Posts

Controlling Project Size

One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »

Mediated Input (Scribd/PDF)

I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »

ActionScript 3 Entries and Notes on HTML5

One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »

A Warning About Buying Generic Art Bundles

I would like to offer a few things to be aware of regarding this Indie Game Dev Art Bundle (partial screenshot mirror, for when that bundle goes off sale in a week) making the rounds today, and generic art packs in general: The license indicates that use of the assets is “limited to a single… Read more »

Zylatov Sisters (80′s arcade-style co-op)

Zylatov Sisters is now finished and online. It’s the result of 10 weeks of work by 10 student developers, myself included. We created it alongside classwork and our various other obligations – none of us were on it full-time. We used an unusual design process to orchestrate our work and decisions in a modular fashion… Read more »

All contents Copyright ©2012 Chris DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.

Site production by Ryan Burrell.