Developer Interview: Kurt Mai

Mar 28, 2015

Today’s Game Developers Like You interview is with Kurt Mai of Dallas, Texas. Q: Hi Kurt! For starters, mind telling us a bit about yourself? A: I’m a customer support engineer who likes to do some creative coding in my free time. I was involved in San Andreas multiplayer game modes modding in the past…

Recent Posts

Developer Interview: Maryanne Peters

Today’s Game Developers Like You interview is with Maryanne Peters of Toronto. Q: Hi Maryanne! To get us started, what’s a typical day like in your game development process? A: If I’m not already working on one, I pick a feature off my list (shortened by priority) and work out how to implement it. If… Read more »

Developer Interview: Tim Donley of Donley Time Foundation

What follows was an interview through the Game Developers Like You Survey Form that I recently posted. Remember: anyone at any experience level is encouraged to share their story, too. Join in – share your work, journey, and thoughts! Today’s interview is with Tim Donley, a very experienced game developer living in Austin, Texas. He’s… Read more »

Game Developers Like You (Text Interviews): Call for Participants

This month marks 6 full years of, and to mark the occasion I’m trying something a bit different: open call for developer interviews! Advice, games, and perspectives from developers at a variety of experience levels will be this month’s entries. The advice, games, and perspectives shared on the blog this month can be yours!… Read more »

Uneven Dusty Air Effect in Unity

I say subtle a lot. I should reread Calvin & Hobbes to build my vocabulary back up.     Make sure to keep this effect subtle! That’s an important part of it. I also used a variation of this effect in Light Hook, another earlier r/HobbyGameDev project. To learn more about the Clever Girl project… Read more »

Safety Makes Practice Possible (Gamkedo and Learning Martial Arts)

I’ll open today with a 4 minute video about the connection between lowered risk and practicability, plus a bit about why I call my training Gamkedo:     My mission is – and has long been – making videogame development something that more people can safely get into doing, enjoying, and growing through. Just because… Read more »

All contents Copyright ©2015 Chris DeLeon.

Site production by Ryan Burrell.