Working on Appearances is Not Superficial

Sep 10, 2014

Lately I’m in the process of redesigning and relaunching the Complete Game Dev Kit (formerly called the HobbyGameDev Kit). In addition to making improvements and updates based on conversations with customers, this also involved rethinking how I present my training materials and services. In the process I was reminded, within business matters, of something important…

Recent Posts

Two Summer Internet Collaboration Games Done!

One of the core experiments of the r/hobbygamedev community has been in facilitating non-commercial internet collaboration on projects. Back in April we ran a 30 day trial, in which 3 modest games were completed: Swing-It!, Galactic Egg Snatchers, and Match Mania. (That last one, Match Mania, later evolved into Jewelized Saga, now in alpha –… Read more »

Remaking History Survey: Advice for Beginners (Part 2 of 2)

The same survey mentioned in Part 1 included some short answer questions, too. I offered two prompts: 1. Have you started making a game project which you were unable to finish, and either moved on from or put on the back burner? If yes: if you could reset time, would you still go through that… Read more »

Remaking History Survey: First Projects (Part 1 of 2)

For Twitter Community entries I crowd source the entry content. Normally I just post a question as @HobbyGameDev and collect replies to share here. For today’s two part entry I’m experimenting with taking that idea further: instead of tweet-sized replies to one tweet-sized prompt, I posted a Google Forms survey about beginning game development. My… Read more »

Unity Tutorial: Call Function of Object Clicked by Mouse

Intended for developers new-ish to Unity, in this latest short video tutorial I explain and demonstrate the common pattern of activating functionality on an object when it’s clicked on by the mouse. Potential uses include shooting targets, opening doors, flipping switches, commanding RTS units, directing a character in point-and-click adventure games, selecting a piece or… Read more »

Your Attitude Matters. Even When Working Alone.

Attitude is obviously an important factor when working with a team. Issues with attitude can come in many forms: rudeness, pessimism, unwillingness to adapt, and so on. What’s less obvious is that attitude is just as crucial a factor in productivity when working completely alone on a project. The Whole Team’s Problem If you’re the… Read more »

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