Archive for May 2009

Consequences of What We Make

May 27, 2009

Effects of Videogames Many people outside the videogame industry – mostly those that have never played a videogame – have a lot to say about what effects they think videogames have on players. They fear that we are making crime simulators that shorten attention spans, drive people to be anti-social, promote inaction, and waste the… Read more »

Avoiding Quicksand

May 27, 2009

Attention to Detail I think that one of the biggest challenges facing videogames today is attention to detail. As in, there’s way too much of it. Most of that detail is unfortunately in areas where the player doesn’t notice or care. Poorly placed attention to detail risks ballooning schedules and budgets, or sucking time away… Read more »

Resourcefulness vs Resources

May 27, 2009

You Don’t Need More Time, Staff, or Money Developers often wish that they had more time, personnel, or expensive development tools, believing that these are the keys to producing a better game. Any project could be made with more of those things. More importantly, any project could also be made with considerably less of those… Read more »

Making a Habit of Making the Time

May 27, 2009

Good Habits Are Hard to Break My father once made the point to me that a good habit is as hard to break as a bad one. Some people find themselves with momentum on a course they’re unhappy with, while others are virtually coasting to success. The main difference – within our control at least… Read more »

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