Archive for November 2009

What’s Japan Doing Differently?

Nov 25, 2009

In 2006, I had the rare opportunity to sit down for lunch with Takayoshi Sato, the CGI Director of Konami’s Silent Hill (1 and 2). I approached him with an interest in learning more about how videogame business and design happens in Japan, which has historically produced dramatically different work than we have seen from… Read more »

Respecting Players

Nov 24, 2009

Kids Aren’t Small, Tone-Deaf Animals From Responsibility in Mass Communication by William Rivers, Clifford Christians, Wilbur Schramm (1981 revision; first edition published in 1957): The following is a memorandum from network officials to the production staff responsible for one of the best children’s programs which has appeared so far on television- TO “CAPTAIN KANGAROO” PRODUCTION… Read more »

Real-Time Videogame AI

Nov 24, 2009

Smart is Not What People Think “The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.” –Edsger Dijkstra There are a lot of films, novels, and comics about artificial intelligence. These present AI as a problem solving, self-preserving intelligence eager to assert its dominion… Read more »

How Programmers Program

Nov 24, 2009

Not From Start to Finish As a beginning programmer, looking at finished example code can seem daunting. How, with any amount of experience, does someone know what key to type next? What is the thought process in someone’s head while they’re typing out new functions, classes, and algorithms? Unless a programmer is retyping something that… Read more »

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