Archive for January 2010

Effects of Time on Developer “Cred”

Jan 26, 2010

Inspired by Brenda Brathwaite’s Post Noted game designer and games researcher Brenda Brathwaite recently posted in her blog some reflections on a once legendary developer’s contemporary “cred” being called into question. She drew parallel to John Steinbeck, since the last book he published was far from the greatest achievement of his career, noting that his… Read more »

Programmer/Designer Need for Art

Jan 26, 2010

Design by Limits A lot of programmers want to learn enough game design to make their own games, and a lot of game designers want to learn enough programming to make their own games. But let’s not kid ourselves when it comes to art: thousands of years of human progress have shaped art, and drawing… Read more »

Adventure Game Studio

Jan 26, 2010

I’d like to call attention to an interesting blog post by Mark Richards at A Hardy Developer’s Journal. He offers insight into a different experience getting started: he has been using Adventure Game Studio (a practice that I warn against) to work on one particular ambituous game project for the past 5 years, and openly… Read more »

Game Developer Education

Jan 26, 2010

Written 2 and a half years ago, while I was still a student between periods of employment in corporate videogame development (to clarify: I have been unaffiliated with that scale/type of game development since late 2007), this two-page letter offers brief answers to questions sent by a middle school student to Carnegie Mellon’s department of… Read more »

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