Commercial game / Published by ngmoco: Topple (John Nesky was pivotal in the concept and physics for this) Commercial games / Published by Sonic Boom: Alice in Bomberland iZombie: Death March Games That Blow Hobby/experimental games / Self-published: Burnit feelforit LASEReflect Wobbly (iPad only) Transcend (iPad only) For more about each game, including videos, websites,… Read more »
Archive for March 2010
Interaction Artist (219 daily experimental gameplay projects)
Mar 7, 2010Working alone, I made an experimental gameplay project every day for 7 months, resulting in 219 micro-games. Some are more “games” than others – many are more like toys, novel ways of communicating an idea, interactive gimmicks, etc. – but there’s a great deal of variety among them. They are playable online, so no download… Read more »
Fun is a Bad Word (or: Is Meth “Fun”?)
Mar 2, 2010What Does “Interesting” Mean? My 11th grade English teacher was overqualified for her job. Brilliant woman, had no trouble seeing and speaking straight through the BS around her (whether from students or her coworkers), and won over her share of admiring students that liked to be challenged and appreciated being corrected. On one unfortunate Fall… Read more »
Best of GDL First Year
Mar 2, 2010Whether you’re a first time reader, or a long time peruser, the following are pieces from past editions of GameDevLessons.com Text Lessons that I would like all readers to know are available. [A couple of months after this article was posted, GameDevLessons changed to HobbyGameDev, and the Text Lessons were rebranded as Articles.] Please Note:… Read more »