Archive for April 2010

InteractionArtist Guided Tour

Apr 2, 2010

I was a guest speaker in Fall 2009 for the Videogames as Art class at UC Berkeley. The topic: my experimental gameplay projects at InteractionArtist.com. Because all of my experimental projects are available online (free, with no download required) you can follow along if you’d like by trying these out as they come up throughout… Read more »

Recommended Reading

Apr 2, 2010

From GameDevLessons Vol. 6 Sec. 2, on using books as a resource: Cost can seem like a factor, since good books on this subject can easily be in the $30-$80 range, but the important things to think about are that (a.) the cost per hour is quite low, (b.) the overall cost pales in comparison… Read more »

$0 Flash Development: Quick Intro to MXMLC

Apr 2, 2010

Here is how to make Flash videogames using command-line compilation, without needing to spend $250-$700 on Adobe’s Flash software. No prior experience with Flash or programming is required. Though, if do you have programming experience and are eager to transition to programming cross-platform web applications that don’t require users to download and install anything (I Read more »

Command-Line Arguments and Navigation

Apr 2, 2010

For the majority of computer users, using the command-line is never going to be more efficient than pointing and clicking. That is the better way for most people to complete most tasks. Programmers have needs that differ from many other users… > > (Hosted on another page) < < Originally posted as part of GameDevLessons.com… Read more »

Battleship 88

Apr 1, 2010

“G6! …Hit!” Many people grew up playing “Battleship.” Let’s get one thing straight: Battleship 88 is NOT that kind of Battleship. Citing the inspirations for its gameplay mechanics as Mechwarrior 2 and Asteroids, the game plays more like a naval drive-by-shooter at 30 knots. Now is your chance to take the commander’s seat inside of… Read more »

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