Archive for May 2010

Call for Your Games (Free Publicity for You)

May 3, 2010

With the generous help of reader Ryan Burrell, GameDevLessons (former title) has received a total redesign! The new “Games” section at this site includes links to finished games made by readers like you. Whether you’ve been a subscriber since the beginning, or whether you’re a first time reader, you’re eligible to share your work with… Read more »

Reader Questions About Chris Crawford

May 3, 2010

Chris Hendrickson, founder of the Ithaca College Game Developers Club, recently sent me a couple of questions about my work, and my perspectives on game industry legend Chris Crawford: Q1) You’ve referenced Chris Crawford a few times in your newsletters; when in your development as a game designer did his approach inform your own process?… Read more »

Bottom-Up vs Top-Down Game Design*

May 3, 2010

There are a few things that I would like to say about bottom-up design, compared to top-down design. Before I can do so, I want to make sure that we’re on the same page as to how I use those terms – they mean somewhat different things to different fields, and I suspect it’s likely… Read more »

$0 Flash Development Part 2: Game Core Tutorial

May 3, 2010

Last month, a brief introduction was given for using MXMLC to compile ActionScript 3 Flash games for free at the command-line. For this month, I prepared Part 2, which goes into the basics of image display, mouse/keyboard input, sound playing, collision detection, and real-time/automatic movement. > > Part 2: Flash Game Core Tutorial < <… Read more »

On the Source from Full Videogames

May 2, 2010

After the Humble Indie Bundle event ended, most of the games from the bundle pledged to go Open Source, sharing their source code with the world. Before I go on, I think it’s necessary to clarify a few things: (1.) I enjoy all of the games from the Indie Bundle (2.) I bought it (3.)… Read more »

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