Archive for June 2010

Game Motion in ActionScript 3

Jun 21, 2010

After providing a tutorial on how to use MXMLC to compile ActionScript 3 Flash games for free and a follow-up covering the basics of image display, mouse/keyboard input, sound playing, collision detection, and automatic movement, the third part (and final part, for now) is ready: > > Part 3: ActionScript 3 Game Motion Tutorial <… Read more »

Henry David Thoreau on Videogame Design

Jun 20, 2010

I recently got caught up again in Walden, by Henry David Thoreau, and to share some of the joy I found in it, I created Transcend for iPhone, iPod Touch, and iPad [Later edit: this app is no longer available for iOS, but is free and playable in-browser via Flash]. This is in much the… Read more »

Flash Game Dojo: Great AS3 Libraries and Learning Resources (Also Free!)

Jun 16, 2010

John Nesky informed me today that Chevy Ray Johnston and Adam ‘Atomic’ Saltsman have launched http://flashgamedojo.com/. The site is loaded with free ActionScript 3 tutorials on how to utilize Saltsman’s Flixel and Johnston ‘s FlashPunk, which are two great AS3 Game Libraries for making pixel-art/bitmapped retro games. These provide a terrific launch point for taking… Read more »

Why HobbyGameDev?

Jun 13, 2010

This will be a bit personal. Some explanation of this website’s recent change in title seems warranted, however it would be impossible to do so without providing some personal and historical context. For the first year, this content was created for a site called GameDevLessons. The site is now, as you have probably noticed, called… Read more »

Space Ship Defender

Jun 7, 2010

Defend your ship! The round is only over once the enemies have failed to defend theirs though – so earn cash, purchase attack units, and decimate their ship. Use the left/right arrows to move your view, and the up/down arrows to aim the ship’s cannon. Press A to fire the main cannon. Read more »

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