Learn how this platformer example is put together. I recently gave a class at the Hacker Dojo about hobby videogame programming, and Processing from MIT Media Lab was my development environment of choice. Carving the A-10 Thunderbolt II game into 10 stages of development, I explained the pieces over a 3 hour period. In hindsight,… Read more »
Archive for July 2010
HobbyGameDev Magazine Article (Link to Full Text)
Jul 15, 2010My third article in Game Developer, this time two pages of tips about hobby videogame development, can be found in the Game Career Guide this month. The full text is available on pages 53-54 of the Free Digital Download from their site. Regular issues target readers already in industry, whereas the Career Guide edition is… Read more »
Story, Simulation, and Videogames
Jul 13, 2010It is not my intention to be critical of how videogames have been, or to claim that anyone ought to “fix” the relationship between player choice and story. Rather, I only hope to clarify a point that has often been misunderstood by those new to videogames or making them. Central to Roger Ebert’s argument that… Read more »
The Changing iPhone App Store Market
Jul 7, 2010I posted this blog entry from Communities Dominate Brands to Facebook the other day: [Full Analysis of iPhone Economics - it is bad news. And then it gets worse] I highly recommend reading that. Friends inquired about how that analysis compares to my experience as an iPhone game and entrainment app developer. My reply: The… Read more »