Archive for April 2011

Videogames and Rules

Apr 30, 2011

Rules in Computer Games Compared to Rules in Traditional Games is now available as an updated and improved version of this essay, presented in video form. This is a refinement and continuation of last month’s entry, Games are artificial. Videogames are not. Games have rules. Videogames do not. Explanatory footnotes, additional examples, and sources are… Read more »

Choosing a Development Platform

Apr 29, 2011

The smallest, simplest videogame projects, the type of videogames we make to learn about videogame making – Pong, Breakout, Tetris, Atari Combat – still involve displaying graphics, playing sounds, and taking keyboard/mouse input. Unfortunately, many programming books don’t cover those seemingly fundamental operations. The reasons for that absence are simple: (1.) with a good framework,… Read more »

What I Have Been Doing (Update on Projects)

Apr 29, 2011

When I browse a videogame development blog, I wonder what projects the author has done (I offer exhibits A, B, C) and is currently doing. It affects credibility. It demonstrates whether a blogger practices what they preach. If a picture is worth a thousand words, surely a videogame must be worth many more, at the… Read more »

Notgames

Apr 28, 2011

The Tale of Tales talk at the Art History of Games 2010, “Over Games” (YouTube), included the following (from 16:40 to 19:20): “We’re not the only designers who think that computer technology has a lot more to offer than dress up games. But we’ve been a bit scattered so far, and whenever we communicate our… Read more »

All contents Copyright ©2017 Chris DeLeon.

Site production by Ryan Burrell.