Archive for November 2011

How Long Does it Take to Learn Game Programming?

Nov 30, 2011

A friend asked this question the other day. To peers nearby with more programming experience than him, it seemed like a silly, almost nonsensical question. Whether or not that’s true, explaining why someone would think that sheds light on qualities of programming that may be invisible to someone newer to it. It’s a useful question… Read more »

Float and Int Variables: Casting and Other Issues

Nov 30, 2011

To programmers with experience making games, this may seem like something that doesn’t need to be covered. As I’ve pointed out before though, that’s a sign of a common barrier to people getting started: it’s a detail which is quite unnatural, however because it seems obvious to people that are used to it, it is… Read more »

Colorful Oceans and Chunky Sauces

Nov 30, 2011

The 2005 book Blue Ocean Strategy popularized the distinction between Red Ocean and Blue Ocean. Red Ocean refers to competition with the existing market leaders at what they do best. Blue Ocean refers to making something characteristically different than what market leaders are doing. The arms race taking place between Medal of Honor, Battlefield, and… Read more »

Skills to be Mastered: The Merits of Fixed Difficulty

Nov 30, 2011

The idea of scaling or increasing difficulty as a player gets better – either over the course of a game or adaptively based on a player’s level – seems obvious. We know from the now popular concept of flow (and common sense) that boredom occurs when someone’s skill exceeds the challenge, frustration occurs when challenge… Read more »

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