Archive for December 2011

ActionScript 3 Entries and Notes on HTML5

Dec 31, 2011

One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »

A Warning About Buying Generic Art Bundles

Dec 30, 2011

I would like to offer a few things to be aware of regarding this Indie Game Dev Art Bundle (link to a partial screenshot mirror, for when that bundle goes offline) making the rounds recently, and generic art packs in general: The license indicates that use of the assets is “limited to a single application”… Read more »

Zylatov Sisters (80’s arcade-style co-op)

Dec 11, 2011

Zylatov Sisters is now finished and online. It’s the result of 10 weeks of work by 10 student developers, myself included. We created it alongside classwork and our various other obligations – none of us were on it full-time. We used an unusual design process to orchestrate our work and decisions in a modular fashion… Read more »

Skill in Mediated Input

Dec 5, 2011

This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »

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