Archive for April 2012

Beginning Unity Tutorial (Video)

Apr 30, 2012

Unity is completely free to use, so long as we don’t need the Pro features. The free version is quite complete, as it includes everything needed to create finished games and compile them for Mac, Windows, and in-browser play. To help more developers get started in Unity, I created a one hour tutorial this semester… Read more »

Should I Release a Game as Soon as It’s Done?

Apr 30, 2012

The question sounds pretty obvious. Of course, right? I mean c’mon, it’s done! But the answer is no. Releasing a game just as soon as it’s done is kind of a bad idea. When someone is new to game development, and they’re mostly just making projects as way to figuring out how things work, it’s… Read more »

Class Questions About Game Development Career

Apr 30, 2012

Jon writes: Hello. I have some questions I would like to ask you because my class is doing a project on what we would like to do when we get older. I chose video game design. I was wondering if you could answer my questions to help me with my interview? The questions I have… Read more »

Freezing Solid (New Project Completed)

Apr 29, 2012

Download the game or play it in-browser (via the Unity3D plug-in) at FreezingSolid.com For the development of Freezing Solid I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing three areas, the player character, and several enemy models. Many other peers in Georgia Tech VGDev contributed… Read more »

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