Archive for July 2012

Pixel Art Basics

Jul 21, 2012

The popularity of pixel art, besides simply being a classic retro aesthetic (late 80’s, NES-era), is also from it being a whole lot faster and requiring less traditional art talent and skill, also that it can be made with far less expensive software. If you are a programmer trying to make art and you have… Read more »

Play with Randomness

Jul 21, 2012

Today I want to talk about the usefulness of randomness – just some of the various ways that random numbers in our gameplay can improve the game, how it plays, or change and affect how communicate things to the player. One of the uses of randomness in gameplay is in artificial intelligence: in giving the… Read more »

Why Learn PHP, CSS, and MySQL

Jul 20, 2012

This post is available in audio form. Transcript of the Audio: I’m trying this thing, where instead of assuming you care to know then, then I just spell out how to do it, I thought it would be worthwhile to take some time to explain here is why these are skills worth developing, here is… Read more »

Processing for Learning Programming

Jul 11, 2012

I recently had a friend reach out to me based on another entry from this month, the Pixel Art entry. He said it helped push him over the line from it being something he thought about, to something that he’s finally getting started doing something with. And I’m not even in sure in this case… Read more »

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