Archive for October 2012

Organizing Projects As You Go

Oct 31, 2012

Hi, Chris DeLeon here for HobbyGameDev. Under the topic of “Organizing Projects as You Go,” Peter K. writes today: “I’m in school studying Computer Science now, and now we’re getting into multi-files, header-files, etc. I know there is no simple answer here, but I wanted to know what you thought about breaking up projects into… Read more »

Marker Fight: Foray into Physical Games

Oct 31, 2012

I ordinarily stick to digital games. However a design assignment in one of my courses recently led me to experiment with creating a physical game. It’s a game only in a loose sense of the word, as the emphasis is more so on play; there’s no way to win or lose. That’s true for some… Read more »

Independent Game Developer as Career

Oct 28, 2012

Matt D., as part of an assignment, had to send questions to someone in a career he finds interesting. He chose independent game developer as the career, and I’m the someone, so here goes! 1. What is the primary mission of this organization/profession? One of our key advantages as indie developers is our agility –… Read more »

Simple AI Example

Oct 27, 2012

I recently put together a simple AI example in Processing. If you haven’t heard of Processing, and would like a quick intro to it, I’ve also made a video tutorial on getting started with Processing [update: this video series I made later is a much more thorough programming introduction, also using Processing]. Try playing it… Read more »

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