Archive for January 2013

Quick and Dirty Source Control

Jan 31, 2013

I recently received a number of questions from a reader about version control for hobby videogame projects. Responses follow. Q: How big does a project need to be to benefit form version control? A: In the laziest, simplest form, I think even a solo game jam can benefit from some crude form of version control… Read more »

Level Design Commentary in Ms. Vision by Proxy (Preview Video)

Jan 30, 2013

[Update: Ms Vision by Proxy is now released and ready to play!] This game is built atop / as an extension of Everyone’s Platformer (engine full source download), an engine I wrote and released the full source code for here on HobbyGameDev. For more tutorials and resources to help you dig into that engine example,… Read more »

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