Archive for September 2013

Hack Then Refactor: Going from Comments to Classes*

Sep 30, 2013

Rough Drafts Should Look Rough One of the common challenges holding up beginning game developers, much like it holds up beginning writers, is trying to get everything down right the first time, perfect immediately, as soon as it’s “on the page.” A rough draft ought to be rough, whether it’s written in code or in… Read more »

Intro to Programming (Lab Videos)

Sep 3, 2013

At Georgia Tech in 2012 and 2013 I’ve been a programming TA for two fall courses in the Digital Media master’s program: LMC 6310 (Computer as an Expressive Medium, taught by Dr. Jay Bolter) and LMC 6313 (Principles of Interactive Design, taught by Dr. Janet Murray). In both courses students: (a.) Come in with a… Read more »

Rules in Computer Games Compared to Rules in Traditional Games

Sep 2, 2013

This YouTube adaptation of my recent DiGRA presentation expands on a couple of the more discussed entries that I’ve written for HobbyGameDev. I’ve added to the core ideas a few new ways of explaining and thinking about the distinction between digital and non-digital rules, while trying to better account for how readers responded to those… Read more »

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