Archive for November 2013

Thanks from HobbyGameDev

Nov 30, 2013

A quick message of thanks to all of y’all out there making videogames, whether you’ve been working on it for years now or are just getting started, that have been following along and checking in on HobbyGameDev. Happy game making! Read more »

Simple AI Chase, Minigolf Roll, Color Key Collision Map (Processing Video Tutorials)

Nov 19, 2013

These continue the series of videos I’ve recorded for Computer as an Expressive Medium, using the free development/prototyping environment from Processing.org. For this newer round of labs and video tutorials, I’ve transitioned from walking through how to do something to instead beginning with setting up the goal, broken into written steps, for students or others… Read more »

Brevity in Presentation

Nov 17, 2013

Talking about a game succinctly can be incredibly challenging. Prototyping aside, even within the hobbyist or independent scale fully developing a videogame often ties up at least a few dozen hours on the game jam extreme of the spectrum, outside of which development time easily stretches into hundreds upon hundreds or even thousands of hours… Read more »

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