Archive for June 2014

Short Video Replies to Questions from Twitter

Jun 24, 2014

As another vector of my ongoing experimentation with ways to help people make the games that they want to make I’ve been trying to record shorter, more casual videos. This is in contrast to my less frequent but longer presentations that I used to post. I’m finding this is an especially convenient way to address… Read more »

Develop Games With Us This Summer

Jun 12, 2014

I’ve been experimenting with new ways to help people get into hobby videogame development. One of the directions that I’m most excited about is directly working together. At intermediate level and above, practical experience is easily one of the best ways to make progress as a developer, designer, or content creator. In the recent entry… Read more »

Emergent Gameplay R&D: Example of Thinking by Building

Jun 2, 2014

I’m a huge fan of the idea that you can (and should!) think by building, and build to answer questions. Granted, sometimes the purpose of building something is to bring something specific into existence that we understand fairly well ahead of time. Especially when first studying classic game design deeply through remaking classics, we have… Read more »

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