Archive for July 2014

Your Attitude Matters. Even When Working Alone.*

Jul 31, 2014

Attitude is obviously an important factor when working with a team. Issues with attitude can come in many forms: rudeness, pessimism, unwillingness to adapt, and so on. What’s less obvious is that attitude is just as crucial a factor in productivity when working completely alone on a project. The Whole Team’s Problem If you’re the… Read more »

How Coin-Op Games Verify Payment

Jul 25, 2014

I’ve been meaning to make a short video about coin testers for awhile. I find them super neat! I figure this subject seems odd enough to qualify as the Special Topics entry for the month. If you find the videos that I create useful or interesting, or just appreciate the content of various sorts that… Read more »

Non-Artist Tutorials to Model 3D Level Spaces in Blender for Unity (Also: Texture Baking)

Jul 20, 2014

Part 1 (Tools Intro): Demo of the project, and what we’ll cover Part 2 (Blender Basics): Viewport navigation, selection, simple editing Part 3 (Tunnel Extrude): Rapidly shaping tunnels and rooms Part 4 (Unity, Collisions): Importing into Unity, with mesh collision Slight detour for a standalone video (not for the above series, but overlaps a little,… Read more »

Adjusting the Origin Pivot and Orientation in Unity

Jul 15, 2014

When running Unity workshops I’ve often had people run into this minor but frustrating mix up: their object pivots around a point in space other than they expect. It can happen for any number of reasons, such as a stray accidental key shortcut toggling how the pivot gets represented, or dropping in a model and… Read more »

A Frank Look at Making Videogames Professionally

Jul 4, 2014

I meet and speak with so many people that want to make videogames. This desire often begins from an interest in making their own game ideas. Over time, that interest tends to quietly morph into an interest in getting a job making games. These are not the same thing, nor even as related as they… Read more »

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