Archive for September 2014

What Have I Been Up To

Sep 30, 2014

Curious what I’ve been doing lately? Here’s the 4 minute version! Join the Gamkedo list for details about Game Dev Personal Trainer (as well as updates and discounts on things like the Hands-On Intro to Game Programming) Near Los Angeles, or up for a trip in a couple of weeks? Register for IndieCade (GameU!) Here’s… Read more »

Ryan P. Morrison’s Free Legal Q&A Threads on Reddit Are Amazing

Sep 29, 2014

Aside from occasionally embedding community responses to open questions via Twitter, HobbyGameDev is almost entirely a single author blog (hi folks!) that’s strictly original content. I generally don’t reblog or blog about other people’s content. However: MY GOODNESS, if you haven’t been reading VideoGameAttorney’s free legal AMA (Ask Me Anything) discussion threads in r/gamedev then… Read more »

Games a Beginner Can Make

Sep 27, 2014

This question came my way recently, and I bounced it out to the community: @HobbyGameDev I would love to get some ideas for games a beginner can make? Cheers. — Bradley Richardson (@potatongravy1) September 26, 2014 Echoing some of the findings to last month’s informal Remaking History survey, here are some of the top responses.… Read more »

When to Wrap Up a Project

Sep 27, 2014

Great question from a member of the community: @HobbyGameDev when is it time to move on to the next project or can you add to a game forever? — Rich in Games (@rwlizana89B) September 27, 2014 From my older Give Yourself a Deadline: “Anything creative can be worked on indefinitely.” However just because you can… Read more »

Working on Appearances is Not Superficial

Sep 10, 2014

Lately I’m in the process of redesigning and relaunching the Complete Game Dev Kit (formerly called the HobbyGameDev Kit). In addition to making improvements and updates based on conversations with customers, this also involved rethinking how I present my training materials and services. In the process I was reminded, within business matters, of something important… Read more »

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