Archive for January 2015

Most Indie Developers Do Freelance Contracts for Stable Income

Jan 31, 2015

I mentioned this briefly back in October, in Crowded Blue Oceans: Swarms of Peer Competition, but it’s terribly important and really needs its own detailed post. Whether it’s an IGF-winning developer, a profitable small game studio of salaried industry professionals, or a two person team living in a rented mobile home (that was my situation… Read more »

Three Purposes for Game Projects: Professional, Recreational, and Transformative

Jan 31, 2015

When choosing a videogame project to take on it’s important to consider what your main purpose is in doing it. Most projects that people see and play are from the first two categories: professional or recreational. There’s a third purpose for projects – transformative – which despite not getting nearly as much attention from customers… Read more »

Get More Done with a Pie Chart Plan

Jan 31, 2015

Time is often brought up as a limiting factor for home game developers. With that in mind, finding ways to make more effective use of what time you do have can go a long way. Obviously planning can lead to better time usage, but the problem is that detailed planning quickly becomes a time sink… Read more »

The Importance of Doing What No One Is Asking You To Do

Jan 1, 2015

“Life is one beauty contest after another. School, then college, then work… If I want to fly, I’ll find a way to fly. Do what you love.” -Dwayne H., paraphrased Little Miss Sunshine (2006) The world demands certain things of us. The workplace, school, family, and friends place pressures on us to do this or… Read more »

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