Archive for February 2015

Uneven Dusty Air Effect in Unity

Feb 28, 2015

I say subtle a lot. I should reread Calvin & Hobbes to build my vocabulary back up.     Make sure to keep this effect subtle! That’s an important part of it. I also used a variation of this effect in Light Hook, another earlier r/HobbyGameDev project. To learn more about the Clever Girl project… Read more »

Safety Makes Practice Possible (Gamkedo and Learning Martial Arts)

Feb 28, 2015

I’ll open today with a 4 minute video about the connection between lowered risk and practicability, plus a bit about why I call my training Gamkedo:     My mission is – and has long been – making videogame development something that more people can safely get into doing, enjoying, and growing through. Just because… Read more »

Choose Goals While New That Are Mainly Up to You

Feb 19, 2015

When you’re new to game development – and this applies to many other things as well – initially focus on setting goals that you alone can determine the outcome of. It sounds so simple, but getting this wrong is among the more common causes of early burnout. As examples of what I mean, here are… Read more »

Are You Improving At It? Or Just Getting More Comfortable Doing It?

Feb 5, 2015

Short video today, covering a simple point that can make the difference between spending years stuck on a plateau versus finding ways to take your work to another level:     If you know someone who’s going to the gym, for example, month after month but is never increasing their distance covered on the treadmill… Read more »

Free Video Course on Programming Your First Game

Feb 1, 2015

For those of my training clients who have never done any game programming before I’ve been using Hands-On Intro to Game Programming as our textbook. Section 1 from it is the simplest transformative project that I know to rapidly get someone familiarity with the fundamentals of gameplay programming. Since those first couple of sessions, prior… Read more »

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