Mediated Input (Scribd/PDF)

Jan 22, 2012

I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input.

Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames.

Topics discussed include:

  • Which types of tacit skills direct-control simulations train well for, and why
  • Separating execution from strategy in games
  • Performance probability as a function of personal ability, preparation, and circumstance
  • Market benefits of controller-based gameplay
  • Distinction between tool use and mediated input
  • Limitations and design for motion control

The write-up is available in PDF on Scribd:

>> View it at <<

Learn and practice team game development with Gamkedo Club.
Membership worldwide. Professional support. Proven process.

Subscribe by e-mail to receive weekly updates with Gamkedo.Community interviews and YouTube training videos for game developers!

Leave a comment

Comments Form
  • Your email will not be used for any purpose other than to update you in replies to your comments. Your website address will be shown as a link from your name with your comment. Your profile photo is auto-magically provided by Gravatar.

All contents Copyright ©2017 Chris DeLeon.

Site production by Ryan Burrell.