I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input.
Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames.
Topics discussed include:
- Which types of tacit skills direct-control simulations train well for, and why
- Separating execution from strategy in games
- Performance probability as a function of personal ability, preparation, and circumstance
- Market benefits of controller-based gameplay
- Distinction between tool use and mediated input
- Limitations and design for motion control
The write-up is available in PDF on Scribd:
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