Uneven Dusty Air Effect in Unity

Feb 28, 2015

I say subtle a lot. I should reread Calvin & Hobbes to build my vocabulary back up.



Make sure to keep this effect subtle! That’s an important part of it.

I also used a variation of this effect in Light Hook, another earlier r/HobbyGameDev project.

To learn more about the Clever Girl project check out the video development log playlist that the project lead Tim Waskett has been recording. He’s been preparing these nearly every week since the project started months ago, so you can really see in them how the game has been coming together layer by layer.

Also remember to check out Tim’s video explaining how he got that intro cinematic fly-by working.

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