HobbyGameDev Blog is turning into the GameDevsLikeYou Podcast

Jun 22, 2015

You can find future interviews (a great first one is posted there already!) at GameDevsLikeYou.com, by subscribing to the official podcast page on iTunes, or subscribing via RSS.

In just a few minutes here’s some information about the transition:

 


 

Also, as one additional bit of news on the horizon, I’m starting a new local Game Development Club in Los Angeles. It’s going to be based closely on the patterns and processes iterated on for the previous game development clubs I helped kick off and grow in Pittsburgh and Atlanta (except unlike those, this one won’t be connected to a university):

 


 

For more information on that up and coming organization check out LA Game Devs.com.

Thanks for following along with my journey so far these past six years on this blog, and I of course hope you’ll choose to continue to follow along as I share more developer stories through Game Developers Like You via the site, iTunes podcast, or new RSS to follow the weekly episodes.



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2 Comments

  1. Robert says:

    My gaming community is thinking of building up our own RPG. Are there any great programs affordable to individuals who aren’t graced with the green paperback that could get us on our feet? We know some money will be needed to get started, but to know of good programs would be a great start so we are not losing what money we have.

    Thanks for any input.

    • Chris DeLeon says:

      Depending on your team experience levels, time, and goals, something like RPG Maker is affordably priced and may be a suitable and fast way to get your concepts working. Otherwise for commercial-scale games (and if this is your first time programming games or doing art for games this may not be a suitable way to dive into RPG production) modern engines like Unity and Unreal are available to use for free. If you use something other than RPG Maker you’ll need to write your own core functionality, which is a challenge all its own but provides an arbitrary amount of flexibility, but the main difficulties for beginning teams trying to make RPGs is typically art, design, and writing bottlenecks since a very high volume of content needs to be made. Good luck!

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