I’d like to call attention to an interesting blog post by Mark Richards at A Hardy Developer’s Journal. He offers insight into a different experience getting started: he has been using Adventure Game Studio (a practice that I warn against) to work on one particular ambituous game project for the past 5 years, and openly challenges the advice that developers like I offer to beginners about starting small. He makes some great points, and his thoughts are certainly worth the attention and consideration of beginning developers. While you’re there though, be sure to check out my response if you’re interested in additional perspective – I think a few details make his situation somewhat unique, but this forced me to more clearly articulate some of the specific reasons that I advocate beginning with small projects.
(Originally posted as part of GameDevLessons.com Vol. 10 Sec. 1)
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