On the Meaning of Alice in Bomberland

Dec 25, 2009









Alice in Bomberland is a videogame for iPhone and iPod Touch that I developed along with a team of supporting artists, published by Sonic Boom. I wrote a lengthy essay on the meaning and design of Alice for my admissions essay to Georgia Tech’s Digital Media program. It’s available online both as a print-ready PDF and in HTML with extra in-document links.

(Originally posted as GameDevLessons.com Vol. 9 Sec. 3)

7 Comments

  1. [...] I recently got caught up again in Walden, by Henry David Thoreau, and in wishing to share some of the magic I found between those covers, I created Transcend for iPhone, iPod Touch, and iPad (App Store Link – it’s free, and only 6 MB). This was not unlike how my love of Alice’s Adventures in Wonderland drove me to develop Alice in Bomberland. [...]

  2. [...] in Bomberland (iPhone) is a hybrid literature/action mash-up, and partly designed around theories about educational interactivity atoms. It’s a dodging game with 7 types of weapon behaviors to avoid, in front of 8 different [...]

  3. [...] why the color of the loading screen changed based on what save the area was made in, and in Alice in Bomberland it’s how I differentiated later levels. In Doom the levels changed from grays and greens to [...]

  4. [...] On the Meaning of Alice in Bomberland [...]

  5. [...] designed Alice in Bomberland, in part, to suggest through its gameplay various ways of thinking. In an effort to emulate the [...]

  6. [...] another iPhone game that I led the development team for: Alice in Bomberland. Although generally a pseudo-educational tongue-in-cheek experimental/casual gameplay project, it does include a few modernized references to drug use in keeping with Lewis Carroll’s [...]

  7. [...] a similarly odd decision, we crammed all the credits upfront. I first tried this approach with Alice in Bomberland, partly because I wanted to credit individuals rather than an abstract logo, but also because [...]

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