Game Motion in ActionScript 3

Jun 21, 2010

After providing a tutorial on how to use MXMLC to compile ActionScript 3 Flash games for free and a follow-up covering the basics of image display, mouse/keyboard input, sound playing, collision detection, and automatic movement, the third part (and final part, for now) is ready:

> > Part 3: ActionScript 3 Game Motion Tutorial < <



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3 Comments

  1. […] Platformer engine does. Otherwise, the Sprite and addChild system commonly used in AS3 (example) bypasses redraw details described in this […]

  2. […] $0 Flash Development: Quick Intro to MXMLC (Part 2, Part 3) […]

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