Universal Test for Picking a Platform

Jun 21, 2013

A question that frequently comes up among people just getting into game development: which programming language, engine, tools, or libraries should I use? There’s actually a fairly simple trick to figuring out for yourself what’s currently a good answer. It’s even tailored to the type of game you’re looking to make and your development situation!

Although I’ve answered variations of this as part of older blog entries, it’s an important and common enough question that I figured it really ought to have its own dedicated post.

Thanks for watching!

PS I’d like to thank and acknowledge Reddit user TheBobMcCormick for calling attention to a couple of helpful details about this question that I missed in an earlier response.



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5 Comments

  1. teh says:

    Informative, even for someone with absolutely no knowledge on the matter.

    If I can comment on the video itself, you sometimes speak just a tad too fast, and then it becomes hard to follow. Enjoyable nonetheless. !

    • Chris DeLeon says:

      Thank you for the feedback! I can definitely get a bit excited about videogame development, and find myself carried away in my pace of speaking because of that. I appreciate the reminder. My only interest and goal of course is in getting the point across effectively to help folks, and knowing that I’m maybe speaking too quickly at times to fully accomplish that is good reason for me to work on it.

  2. Jonny D says:

    I like 8:10 as a candidate for the thumbnail… 🙂

  3. EssKo says:

    Great video! as an aspiring game maker this really helped me breakdown the thought process of what engine/language to jump into in a way that for some reason never crossed my mind. Much appreciated!

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