A question that frequently comes up among people just getting into game development: which programming language, engine, tools, or libraries should I use? There’s actually a fairly simple trick to figuring out for yourself what’s currently a good answer. It’s even tailored to the type of game you’re looking to make and your development situation!
Although I’ve answered variations of this as part of older blog entries, it’s an important and common enough question that I figured it really ought to have its own dedicated post.
Thanks for watching!
PS I’d like to thank and acknowledge Reddit user TheBobMcCormick for calling attention to a couple of helpful details about this question that I missed in an earlier response.
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