Time Management is Not About Time

May 31, 2013

Today’s entry is in audio form, an open response to reoccurring questions via Twitter about finding or making the time to learn the tools, practice the techniques, and make consistent progress on videogame projects.

In it I highlight a few different ways of thinking constructively about our constraints and complications, and how we can work a bit differently to get more progress out of what time we do have. The strategies covered are a summary of techniques I’ve personally found helpful. I’ve also seen variations on these ideas work well for my peers in student game development clubs and solo or small-team indie development.

This post is available in audio form
(Music by The Spin Wires, used with permission)

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