Time Management is Not About Time

May 31, 2013

Today’s entry is in audio form, an open response to reoccurring questions via Twitter about finding or making the time to learn the tools, practice the techniques, and make consistent progress on videogame projects.

In it I highlight a few different ways of thinking constructively about our constraints and complications, and how we can work a bit differently to get more progress out of what time we do have. The strategies covered are a summary of techniques I’ve personally found helpful. I’ve also seen variations on these ideas work well for my peers in student game development clubs and solo or small-team indie development.



This post is available in audio form
(Music by The Spin Wires, used with permission)



Learn and practice team game development with Gamkedo Club.
Membership worldwide. Professional support. Proven process.




Subscribe by e-mail to receive weekly updates with Gamkedo.Community interviews and YouTube training videos for game developers!



3 Comments

  1. Dimitri says:

    Great talk! Many thanks. I don’t know if it’s just me but I keep getting this error when I try to log in with Twitter:

    {“result”:”error”,”response”:”an error occurred”}

    Hope this helps!

Leave a comment

Comments Form
  • Your email will not be used for any purpose other than to update you in replies to your comments. Your website address will be shown as a link from your name with your comment. Your profile photo is auto-magically provided by Gravatar.

All contents Copyright ©2017 Chris DeLeon.

Site production by Ryan Burrell.