I recently completed the other sections of the paper surrounding last month’s Skills in Mediated Input. Conceptually this entry is along similar lines to Galaga and Making Interesting Decisions, although Mediated Input focuses on contrast between athletics and real-time videogames rather than pure-decision games and real-time videogames. Topics discussed include: Which types of tacit skills… Read more »
Archive for Advanced
Skill in Mediated Input
Dec 5, 2011This is a work-in-progress, excerpted and adapted from a longer but unfinished paper that I am working on to share in a future HobbyGameDev entry. [Updated: the rest of the paper, Mediated Input, is now finished and available] The paper as a whole focuses on mediated input: the use of mechanical and/or electrical controls rather… Read more »
Skills to be Mastered: The Merits of Fixed Difficulty
Nov 30, 2011The idea of scaling or increasing difficulty as a player gets better – either over the course of a game or adaptively based on a player’s level – seems obvious. We know from the now popular concept of flow (and common sense) that boredom occurs when someone’s skill exceeds the challenge, frustration occurs when challenge… Read more »