Archive for Advanced

Crowded Blue Oceans: Swarms of Peer Competition

Oct 31, 2014

Several years ago I wrote Colorful Oceans and Chunky Sauces about two related ideas. The first of those ideas covered is Red Ocean / Blue Ocean Strategy, the gist of which is that greatest growth potential often happens by spotting uncontested opportunities where the more established companies haven’t yet directed their resources and attention. In… Read more »

Ryan P. Morrison’s Free Legal Q&A Threads on Reddit Are Amazing

Sep 29, 2014

Aside from occasionally embedding community responses to open questions via Twitter, HobbyGameDev is almost entirely a single author blog (hi folks!) that’s strictly original content. I generally don’t reblog or blog about other people’s content. However: MY GOODNESS, if you haven’t been reading VideoGameAttorney’s free legal AMA (Ask Me Anything) discussion threads in r/gamedev then… Read more »

Two Summer Internet Collaboration Games Done!

Aug 31, 2014

One of the core experiments of the r/hobbygamedev community has been in facilitating non-commercial internet collaboration on projects. Back in April we ran a 30 day trial, in which 3 modest games were completed: Swing-It!, Galactic Egg Snatchers, and Match Mania. (That last one, Match Mania, later evolved into Jewelized Saga, now in alpha –… Read more »

Non-Artist Tutorials to Model 3D Level Spaces in Blender for Unity (Also: Texture Baking)

Jul 20, 2014

Part 1 (Tools Intro): Demo of the project, and what we’ll cover Part 2 (Blender Basics): Viewport navigation, selection, simple editing Part 3 (Tunnel Extrude): Rapidly shaping tunnels and rooms Part 4 (Unity, Collisions): Importing into Unity, with mesh collision Slight detour for a standalone video (not for the above series, but overlaps a little,… Read more »

Homemade Games: Because Who Made It, Where, and When Matters

Jul 4, 2014

One of my good friends growing up had paintings by her grandmother on the walls. These paintings weren’t the kind that sell for a lot. I don’t imagine they’d find a place in art galleries, either. They were fine paintings. They looked nice. A few were abstract. A few were landscapes. Now, I happen to… Read more »

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