Archive for Advanced

Skills to be Mastered: The Merits of Fixed Difficulty

Nov 30, 2011

The idea of scaling or increasing difficulty as a player gets better – either over the course of a game or adaptively based on a player’s level – seems obvious. We know from the now popular concept of flow (and common sense) that boredom occurs when someone’s skill exceeds the challenge, frustration occurs when challenge… Read more »

Zylatov Sisters Process and Progress

Oct 31, 2011

Everyone manages their project teams differently, and works on parts in their own preferred order. I’d like to briefly share a window here into the first month of updates on one of our ongoing projects, in case it may any strategies or ideas of interest to others. This semester in Georgia Tech VGDev (link to… Read more »

Quit Smoking Game: Effect of Interaction on Interpretation

Sep 12, 2011

Artist ReClark Gable created this still image a year or two ago: I made a playable version matching the visual elements combined with common Breakout-style gameplay conventions. Earlier this year, I wrote a blog entry about the effect of interaction on interpretation specifically about this case. Although I briefly alluded to this project months ago… Read more »

Replay Value in Emergent Moments and Uses of Score

Aug 31, 2011

For Ian Bogost‘s seminar, Philosophy of Sport, I’m reading and discussing an academic or historical book about sports each week. Our first reading, Hans Ulrich Gumbrecht’s In Praise of Athletic Beauty, semi-indirectly got me thinking about my behavior and enjoyment when playing team capture the flag videogames (WarHawk PS3, Team Fortress, Unreal Tournament 2k4). I… Read more »

Pinball and Rules: Rough Divisions of Real-Time Gameplay

Aug 11, 2011

It almost sounds a bit silly at first to suggest that there are specific “moves” and techniques to practice for playing pinball – after all, pinball is just two flipper buttons and a steel ball, right? It’s not as though we need to learn to throw a Hadouken, perform a spinning pile driver, or pull… Read more »

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