Archive for Vol. 28

Pinball as Historical Player-vs-Machine Twitch Gameplay

Aug 11, 2011

The types of videogames that I enjoy – or at least the aspects of videogames that I enjoy most – are those focused on hand-eye coordination, immediate playability, rewarding audio & visual spectacle, bringing order to chaos, and practice/replay. Meanwhile the overwhelming majority of the existing literature, workshop resources, and publicly documented design techniques for… Read more »

Pinball-Based Design and Presentation (Parallel Appeals)

Aug 11, 2011

It was not player dissatisfaction that disrupted the pinball industry. It was the high cost of manufacturing, distributing, and maintaining such equipment compared to software-only sales, arcade videogame cabinets (which have about 3,000 fewer parts to break, jam, burn out, or otherwise need repair and replacing), and slot machines (where mechanical maintenance is offset by… Read more »

Pinball and Rules: Rough Divisions of Real-Time Gameplay

Aug 11, 2011

It almost sounds a bit silly at first to suggest that there are specific “moves” and techniques to practice for playing pinball – after all, pinball is just two flipper buttons and a steel ball, right? It’s not as though we need to learn to throw a Hadouken, perform a spinning pile driver, or pull… Read more »

Vision by Proxy Second Edition Released!

Jul 31, 2011

Play Vision by Proxy: Second Edition After a long time tinkering on this project on the side with my peers at Georgia Tech (Andrew Ho, Christine Wu, and Rose Peng, additional design by Danielle Arabov), Vision by Proxy: Second Edition is launched! This is a remake and extension of the original Vision by Proxy (web/Flash).… Read more »

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