Archive for Vol. 30

Command-Line Debugger for Free MXMLC Flash Development (Bonus: Batch File / Bash Script Basics)

Sep 30, 2011

Last year I put together tutorials on how to develop Flash games (and .swf applications in general) without using the pricy Flash animation software. I divided these tutorials into three sections: Part 1: $0 Flash Development (free command-line Flash compilation of .as files) Part 2: Flash Game Core Tutorial (images, input, audio, collision, real-time updates)… Read more »

Galaga and Making Interesting Decisions

Sep 23, 2011

I keep up with incoming links to this blog (thanks to everyone that shares links in – I notice!), and this morning I caught a discussion about one of last month’s entries, Many Games Are Not About Choices. A counter-argument came up that I suspect may be a common reaction among readers, and I would… Read more »

Quit Smoking Game: Effect of Interaction on Interpretation

Sep 12, 2011

A few months ago, the above image by the artist ReClark Gable made its way around the internet. Note that this is not a screenshot. ReClark authored it as a still image. This image communicates without interaction nor gameplay. Instead, visual parallels imply a mapping to components in the classic game Breakout, with lungs in the… Read more »

Is All HobbyGameDev Content Rated G/PG? (Or: Can I Safely Share This Blog With Kids?)

Sep 12, 2011

Q: I’m interested in sharing your blog with my son, but I’m wondering if it is age appropriate. I haven’t seen any issues, but if you could give me a heads up I would appreciate it. A: In general, I make an effort to keep all content on this blog youth-friendly. Since opinions vary about… Read more »

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