Archive for Vol. 53

Intro to Programming (Lab Videos)

Sep 3, 2013

At Georgia Tech in 2012 and 2013 I’ve been a programming TA for two fall courses in the Digital Media master’s program: LMC 6310 (Computer as an Expressive Medium, taught by Dr. Jay Bolter) and LMC 6313 (Principles of Interactive Design, taught by Dr. Janet Murray). In both courses students: (a.) Come in with a… Read more »

Rules in Computer Games Compared to Rules in Traditional Games

Sep 2, 2013

This YouTube adaptation of my recent DiGRA presentation expands on a couple of the more discussed entries that I’ve written for HobbyGameDev. I’ve added to the core ideas a few new ways of explaining and thinking about the distinction between digital and non-digital rules, while trying to better account for how readers responded to those… Read more »

Advice to a New Student in Videogame Design*

Aug 31, 2013

Do more than is required. You’ll get out of it as much as you put in. This means learning more than you’re assigned, putting more into projects than is needed for an A, and making and releasing finished videogames aside from and outside of coursework. Be ok with producing crummy results when new to something.… Read more »

Project Management for Solo Development

Aug 7, 2013

Question: Hello there! What sort of project management/planning strategy/mentality would you recommend for a solo game dev? I’m currently a lead professionally but working solo feels daunting. My background skills are mostly in design and programming. Reply: Hello, and thank you for taking the time to write! Questions are always appreciated, they help immensely in… Read more »

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