Archive for Vol. 59

Start Before You Have an Idea

Feb 28, 2014

I received this message the other day: “I don’t know how to come up with an idea for a game. My problem is that I can’t come up with an original idea. I had many ideas for games, but it turns out those have already been created by other people.” As always, I really appreciate… Read more »

InteractionArtist Experimental Gameplay Series

Feb 21, 2014

Here’s a video covering my design observations from making an experimental interaction project every night for seven months between 2007-2008: The above presentation is based on how I presented my paper on the series for GTRIC (Georgia Tech Research & Innovation Conference). For additional information about InteractionArtst, check out notes from my 2010 talk at… Read more »

Unity Rapid Prototyping: Flight Sim Control, Terrain Basics, Chase Cam, Skybox

Feb 13, 2014

This brief introduction video is to show developers that are new-ish to Unity some essential basics for putting together plane-based gameplay. I originally developed this material to teach teens when I was volunteering, although I’ve since shared variations of it in workshop form with my graduate school classmates. (If you’re completely new to Unity, I’d… Read more »

If We Could Snap Our Fingers (+Peers Poll)

Feb 7, 2014

“If you could snap your fingers and have your game made, would you want to do so? Do you find value in the process and constraints of making?” This was one of the prompts that I asked recently on @HobbyGameDev. There’s sometimes an impression among people just getting into game creation that the videogame first… Read more »

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