Archive for Vol. 62

Emergent Gameplay R&D: Example of Thinking by Building

Jun 2, 2014

I’m a huge fan of the idea that you can (and should!) think by building, and build to answer questions. Granted, sometimes the purpose of building something is to bring something specific into existence that we understand fairly well ahead of time. Especially when first studying classic game design deeply through remaking classics, we have… Read more »

My Non-Artist Animations for Swing It

May 29, 2014

In April Tim Waskett (@CheesyWaskett on Twitter) was the team lead for one of the three forum collaboration projects created in the HobbyGameDev community (summer season projects will be starting soon!). The game Tim led, Swing It, is a 2D grappling hook platformer developed in Unity. It’s available to play in-browser, along with the other… Read more »

Trouble Staying Focused? Maybe Your Workspace Setup is Bad.

May 27, 2014

Some people trying to get into videogame making believe that they simply have trouble focusing. It’s as though focus must just come more naturally for others. More often than not I suspect that work environment plays a much larger factor than we notice. There are countless tasks that can be done on a computer that… Read more »

Daily Developer Interviews (Can Be You, Too!)

May 20, 2014

I’m looking to speak with – and share the stories of – people creating videogames of all types, sizes, and purposes. Noncommercial is welcome, but so are commercial projects. Student projects and game jam projects are also fine too, as long as they are complete and original in design. Conditions to be interviewed: • You’ve… Read more »

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