Archive for Vol. 64

Your Attitude Matters. Even When Working Alone.*

Jul 31, 2014

Attitude is obviously an important factor when working with a team. Issues with attitude can come in many forms: rudeness, pessimism, unwillingness to adapt, and so on. What’s less obvious is that attitude is just as crucial a factor in productivity when working completely alone on a project. The Whole Team’s Problem If you’re the… Read more »

How Coin-Op Games Verify Payment

Jul 25, 2014

I’ve been meaning to make a short video about coin testers for awhile. I find them super neat! I figure this subject seems odd enough to qualify as the Special Topics entry for the month. If you find the videos that I create useful or interesting, or just appreciate the content of various sorts that… Read more »

Non-Artist Tutorials to Model 3D Level Spaces in Blender for Unity (Also: Texture Baking)

Jul 20, 2014

Part 1 (Tools Intro): Demo of the project, and what we’ll cover Part 2 (Blender Basics): Viewport navigation, selection, simple editing Part 3 (Tunnel Extrude): Rapidly shaping tunnels and rooms Part 4 (Unity, Collisions): Importing into Unity, with mesh collision Slight detour for a standalone video (not for the above series, but overlaps a little,… Read more »

Adjusting the Origin Pivot and Orientation in Unity

Jul 15, 2014

When running Unity workshops I’ve often had people run into this minor but frustrating mix up: their object pivots around a point in space other than they expect. It can happen for any number of reasons, such as a stray accidental key shortcut toggling how the pivot gets represented, or dropping in a model and… Read more »

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