Archive for Vol. 70

Free Video Course on Programming Your First Game

Feb 1, 2015

For those of my training clients who have never done any game programming before I’ve been using Hands-On Intro to Game Programming as our textbook. Section 1 from it is the simplest transformative project that I know to rapidly get someone familiarity with the fundamentals of gameplay programming. Since those first couple of sessions, prior… Read more »

Most Indie Developers Do Freelance Contracts for Stable Income

Jan 31, 2015

I mentioned this briefly back in October, in Crowded Blue Oceans: Swarms of Peer Competition, but it’s terribly important and really needs its own detailed post. Whether it’s an IGF-winning developer, a profitable small game studio of salaried industry professionals, or a two person team living in a rented mobile home (that was my situation… Read more »

Three Purposes for Game Projects: Professional, Recreational, and Transformative

Jan 31, 2015

When choosing a videogame project to take on it’s important to consider what your main purpose is in doing it. Most projects that people see and play are from the first two categories: professional or recreational. There’s a third purpose for projects – transformative – which despite not getting nearly as much attention from customers… Read more »

Get More Done with a Pie Chart Plan

Jan 31, 2015

Time is often brought up as a limiting factor for home game developers. With that in mind, finding ways to make more effective use of what time you do have can go a long way. Obviously planning can lead to better time usage, but the problem is that detailed planning quickly becomes a time sink… Read more »

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