Archive for Vol. 11

Special: A Reddit Conversation – Rapid Q&A

Feb 28, 2010

Last month, I was asked to submit an AMA (Ask Me Anything) topic to the website aggregator Reddit. This in turn created a temporary forum where people were able to pose questions that might be shorter than what someone feels comfortable asking by e-mail. It generated 112 comments – about half of which are my… Read more »

The Sky is Not Falling: Common Industry Concerns

Feb 28, 2010

Q: I think there are a thousand problems with the business of making videogames, and I want to do whatever I can to fix some of them, and in the process, make life easier for creative people like yourself… A: Developers would certainly appreciate some more idealists on the publisher’s end. You’re right that there… Read more »

Free E-Book on Game Development Using Python

Feb 27, 2010

Q: I wrote a book called “Invent Your Own Computer Games with Python” and put it on the web for free under a Creative Commons license at http://inventwithpython.com. I wanted to write a book that young adults could read and immediately start making small games while learning programming. The book is project-centric and each chapter… Read more »

Student Seeking Job

Feb 27, 2010

Q: I’m a game design student. What can I do to help my chances of landing a job? A: One of the things that can help set you apart from other students with similar credentials is to finish hobby games on the side, outside of what’s required by classes. There are a lot of students… Read more »

Modding for Design Experience

Feb 27, 2010

Q: I recently made a simple 80’s-style arcade game. In the past I got partway into a retro RPG but it has been on hold for a while. Professionally, my background and current work is programming intensive. I’ve also done some tinkering with OpenGL. Any suggestions on what to take on next? A: Since you’re… Read more »

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