Archive for Vol. 11

Programmer Transitioning into Game Development

Feb 27, 2010

Q: I can code: experience in C, ASM, C++, Python, JS, Java, C# and Haskell. Give me a language, docs and a graphics library and I’ll give you pong or tetris in 24hrs. How can I work toward creating a 2D platformer with RPG elements? A: Technical ability is best thought of as a gate… Read more »

Steps in Programming a Simple RealTime Strategy Game

Feb 27, 2010

Q: I’ve been wanting to do a military strategy game. I learned C++ in high school. I made a few text-based games, but nothing major. Any starter tips? A: If we were to make a demo or proof-of-concept version of the military strategy game that you have in mind – i.e. pretty much the bare… Read more »

Math for Videogame Making (Or: Will I Need to Use Calculus?)

Feb 27, 2010

Q: How important do you think it is to learn calculus for game programming? Which math fields are most useful in hobby game development? A: I needed calculus for classwork, however I have virtually never used it for any of my dozens of freeware and small commercial projects. That said, I’m not very involved in… Read more »

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