Archive for Vol. 63

A Frank Look at Making Videogames Professionally

Jul 4, 2014

I meet and speak with so many people that want to make videogames. This desire often begins from an interest in making their own game ideas. Over time, that interest tends to quietly morph into an interest in getting a job making games. These are not the same thing, nor even as related as they… Read more »

Homemade Games: Because Who Made It, Where, and When Matters

Jul 4, 2014

One of my good friends growing up had paintings by her grandmother on the walls. These paintings weren’t the kind that sell for a lot. I don’t imagine they’d find a place in art galleries, either. They were fine paintings. They looked nice. A few were abstract. A few were landscapes. Now, I happen to… Read more »

Short Video Replies to Questions from Twitter

Jun 24, 2014

As another vector of my ongoing experimentation with ways to help people make the games that they want to make I’ve been trying to record shorter, more casual videos. This is in contrast to my less frequent but longer presentations that I used to post. I’m finding this is an especially convenient way to address… Read more »

Develop Games With Us This Summer

Jun 12, 2014

I’ve been experimenting with new ways to help people get into hobby videogame development. One of the directions that I’m most excited about is directly working together. At intermediate level and above, practical experience is easily one of the best ways to make progress as a developer, designer, or content creator. In the recent entry… Read more »

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