Archive for Vol. 07

Warren Robinett – Atari Adventure – Interview

Oct 24, 2009

In the foreword to The Video Game Theory Reader, Warren Robinett, the man who invented the action-adventure genre of videogames in his mid-20′s, mentioned that the people who built the conceptual foundations of our industry – our medium’s versions of Bach, Plato, Shakespeare – are still very much alive today. Insofar as we’re full of… Read more »

Is a Videogame Its Source Code?

Oct 24, 2009

A Brief Discussion with Jesper Juul Games are made of rules. Videogames are not. That is at the center of the discussion I had with well-known videogame professor Jesper Juul, based on his old blog post that I ran into through Ian Bogost’s DiGRA 2009 keynote. It began on his blog: My initial discussion of… Read more »

Establishing a Videogame Development Club

Oct 24, 2009

“This is a good time to point out that the resume item most frequently mentioned in my interviews has still not been any academic activity or personal achievement of mine, but participation in the Game Creation Society (a student-run independent game studio at Carnegie Mellon University). This frequently gets more or less a, ‘Whoa, you… Read more »

First Time Working Together

Oct 24, 2009

Breadth of Skills is Useful… I’m an advocate for solo game development. I encourage developing a breadth of skills. I think it’s helpful for every game developer to have at least a little comfort and fluency in the tools needed for art, sound, and programming. This improves communication. This creates respect between people with different… Read more »

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