In the foreward to The Video Game Theory Reader, Warren Robinett, the man who invented the action-adventure genre of videogames in his mid-20’s, mentioned that the people who built the conceptual foundations of our industry – our medium’s versions of Bach, Plato, Shakespeare – are still very much alive today. Insofar as we’re full of… Read more »
Archive for Vol. 07
Is a Videogame Its Source Code?
Oct 24, 2009A Brief Discussion with Jesper Juul Games are made of rules. Videogames are not. That is at the center of the discussion I had with well-known videogame professor Jesper Juul, based on his old blog post that I ran into through Ian Bogost’s DiGRA 2009 keynote. It began on his blog: My initial discussion of the question. The bulk… Read more »
Establishing a Videogame Development Club
Oct 24, 2009Carnegie Mellon’s Game Creation Society While in school, I helped get a game development club off the ground, structuring its processes, setting the standards, and ensuring projects began in a way suitable for their teams to finish. That club is the Game Creation Society at Carnegie Mellon, and you can find the videogames from it at… Read more »
First Time Working Together
Oct 24, 2009Breadth of Skills is Useful… I’m an advocate for solo game development. I encourage developing a breadth of skills. I think it’s helpful for every game developer to have at least a little comfort and fluency in the tools needed for art, sound, and programming. This improves communication. This creates respect between people with different strengths.… Read more »