In 2007, on my way out of Carnegie Mellon’s Game Creation Society, I wrote The Young Videogame Developer’s Journal as a way to leave behind some of the lessons that I learned from my previous decade of making homebrew videogames. After finishing the first edition, I got feedback from peers, and things slowed down to a… Read more »
Archive for Vol. 09
Particle Effects Code
Dec 25, 2009What are Particle Effects? Puffs of dirt kicked up from tires, smoke after explosions, empty shell casings ejecting from automatic rifles, and splashes of water are all particle effects. Shattered pieces of scored gems in a puzzle game, splatters of blood from gunfire, broken glass, chunks of wood, snowflakes, sparks, and shards of plants are all… Read more »
Programming Asteroids
Dec 25, 2009Asteroids Starting Game Source To play, you’ll first need to compile the source into an executable. This can be done in only 5-10 minutes following the steps below, and is the first step to your exploring the elements of programming. Unzip/copy these files into a new folder before continuing (you can unzip them anywhere; creating a… Read more »