Archive for Beginner

Choose Goals While New That Are Mainly Up to You

Feb 19, 2015

When you’re new to game development – and this applies to many other things as well – initially focus on setting goals that you alone can determine the outcome of. It sounds so simple, but getting this wrong is among the more common causes of early burnout. As examples of what I mean, here are… Read more »

Three Purposes for Game Projects: Professional, Recreational, and Transformative

Jan 31, 2015

When choosing a videogame project to take on it’s important to consider what your main purpose is in doing it. Most projects that people see and play are from the first two categories: professional or recreational. There’s a third purpose for projects – transformative – which despite not getting nearly as much attention from customers… Read more »

How to Get Out of a Rut

Dec 25, 2014

So maybe you’re not yet making videogames, but you want to be. Or maybe you haven’t found a way to change your situation to give you a bit more flexibility and time for doing so. Or – since this video entry is about more than just game development – maybe you’re not taking the next… Read more »

On Spending Money to Avoid Learning

Nov 30, 2014

The world offers many opportunities to spend money to avoid the trouble of learning how to do things for ourselves. This happens in many areas of day-to-day life. It’s often a perfectly sound decision! We pay mechanics, electricians, and doctors to do certain things for us, even though they’re born with practically the very same… Read more »

Question From (Beginning) Developer: Is $X a Fair Amount for Music?

Oct 24, 2014

For context, this title question was received by someone I’ve recently started training. He’s programming his first game project. Since I’m formatting this as an Open Response for readers who may have related questions, I’ve extended my original reply with added considerations that are separate from his specific situation. Answer: Just what is a fair… Read more »

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