Archive for Beginner

When to Wrap Up a Project

Sep 27, 2014

Great question from a member of the community: @HobbyGameDev when is it time to move on to the next project or can you add to a game forever? — Rich in Games (@rwlizana89B) September 27, 2014 From my older Give Yourself a Deadline: “Anything creative can be worked on indefinitely.” However just because you can… Read more »

Remaking History Survey: Advice for Beginners (Part 2 of 2)

Aug 31, 2014

The same survey mentioned in Part 1 included some short answer questions, too. I offered two prompts: 1. Have you started making a game project which you were unable to finish, and either moved on from or put on the back burner? If yes: if you could reset time, would you still go through that… Read more »

Your Attitude Matters. Even When Working Alone.*

Jul 31, 2014

Attitude is obviously an important factor when working with a team. Issues with attitude can come in many forms: rudeness, pessimism, unwillingness to adapt, and so on. What’s less obvious is that attitude is just as crucial a factor in productivity when working completely alone on a project. The Whole Team’s Problem If you’re the… Read more »

A Frank Look at Making Videogames Professionally

Jul 4, 2014

I meet and speak with so many people that want to make videogames. This desire often begins from an interest in making their own game ideas. Over time, that interest tends to quietly morph into an interest in getting a job making games. These are not the same thing, nor even as related as they… Read more »

Emergent Gameplay R&D: Example of Thinking by Building

Jun 2, 2014

I’m a huge fan of the idea that you can (and should!) think by building, and build to answer questions. Granted, sometimes the purpose of building something is to bring something specific into existence that we understand fairly well ahead of time. Especially when first studying classic game design deeply through remaking classics, we have… Read more »

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