Archive for Intermediate

Controlling Project Size

Jan 25, 2012

One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »

ActionScript 3 Entries and Notes on HTML5

Dec 31, 2011

One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »

Colorful Oceans and Chunky Sauces

Nov 30, 2011

The 2005 book Blue Ocean Strategy popularized the distinction between Red Ocean and Blue Ocean. Red Ocean refers to competition with the existing market leaders at what they do best. Blue Ocean refers to making something characteristically different than what market leaders are doing. The arms race taking place between Medal of Honor, Battlefield, and… Read more »

The Appeal of Modern Military FPS Games

Oct 31, 2011

Q: It seems horrific that so many of the highest profile games lately have been depicting modern warfare in first-person. Why do people find a thrill in experiencing reality as soldiers? A: Playing a videogame is, fortunately for everyone involved, quite different than experiencing reality as soldiers. Playing a videogame is even less real than… Read more »

Command-Line Debugger for Free MXMLC Flash Development (Bonus: Batch File / Bash Script Basics)

Sep 30, 2011

Last year I put together tutorials on how to develop Flash games (and .swf applications in general) without using the pricy Flash animation software. I divided these tutorials into three sections: Part 1: $0 Flash Development (free command-line Flash compilation of .as files) Part 2: Flash Game Core Tutorial (images, input, audio, collision, real-time updates)… Read more »

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