One of my entries from November 2010 included links to slides from several introductory talks I prepared for VGDev, our student game development club at Georgia Tech. Last semester, I put together and updated a single summary presentation of highlights from those slides, which is now available on SlideShare as Controlling Project Size for Student/Hobby… Read more »
Archive for Intermediate
ActionScript 3 Entries and Notes on HTML5
Dec 31, 2011One of the more common questions I’ve been receiving via e-mail and finding on forums is about programmers familiar with some other language (Java, C#, C++) aiming to switch to ActionScript 3 for developing web/Flash games. The benefits of this transition are broader distribution (easy to reach thousands of players, or more, within days), trivial… Read more »
The Appeal of Modern Military FPS Games
Oct 31, 2011Q: It seems horrific that so many of the highest profile games lately have been depicting modern warfare in first-person. Why do people find a thrill in experiencing reality as soldiers? A: Playing a videogame is, fortunately for everyone involved, quite different than experiencing reality as soldiers. Playing a videogame is even less real than… Read more »
Command-Line Debugger for Free MXMLC Flash Development (Bonus: Batch File / Bash Script Basics)
Sep 30, 2011Last year I put together tutorials on how to develop Flash games (and .swf applications in general) without using the pricy Flash animation software. I divided these tutorials into three sections: Part 1: $0 Flash Development (free command-line Flash compilation of .as files) Part 2: Flash Game Core Tutorial (images, input, audio, collision, real-time updates)… Read more »