Archive for Intermediate

Working on Appearances is Not Superficial

Sep 10, 2014

Lately I’m in the process of redesigning and relaunching the Complete Game Dev Kit (formerly called the HobbyGameDev Kit). In addition to making improvements and updates based on conversations with customers, this also involved rethinking how I present my training materials and services. In the process I was reminded, within business matters, of something important… Read more »

Unity Tutorial: Call Function of Object Clicked by Mouse

Aug 5, 2014

Intended for developers new-ish to Unity, in this latest short video tutorial I explain and demonstrate the common pattern of activating functionality on an object when it’s clicked on by the mouse. Potential uses include shooting targets, opening doors, flipping switches, commanding RTS units, directing a character in point-and-click adventure games, selecting a piece or… Read more »

Adjusting the Origin Pivot and Orientation in Unity

Jul 15, 2014

When running Unity workshops I’ve often had people run into this minor but frustrating mix up: their object pivots around a point in space other than they expect. It can happen for any number of reasons, such as a stray accidental key shortcut toggling how the pivot gets represented, or dropping in a model and… Read more »

Develop Games With Us This Summer

Jun 12, 2014

I’ve been experimenting with new ways to help people get into hobby videogame development. One of the directions that I’m most excited about is directly working together. At intermediate level and above, practical experience is easily one of the best ways to make progress as a developer, designer, or content creator. In the recent entry… Read more »

My Non-Artist Animations for Swing It

May 29, 2014

In April Tim Waskett (@CheesyWaskett on Twitter) was the team lead for one of the three forum collaboration projects created in the HobbyGameDev community (summer season projects will be starting soon!). The game Tim led, Swing It, is a 2D grappling hook platformer developed in Unity. It’s available to play in-browser, along with the other… Read more »

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