Archive for Special Topic

3 Mini-Portmortems

Jan 27, 2012

Here are mini-postmortems on the past 3 team projects for which I served as a lead or primary role. I handled programming and much of the gameplay design, collaborating with artists, writers, musicians and other designers. Full credits are available in-game. Please note that all of the games below require a modestly up-to-date version of… Read more »

Zylatov Sisters (80′s arcade-style co-op)

Dec 11, 2011

Zylatov Sisters is now finished and online. It’s the result of 10 weeks of work by 10 student developers, myself included. We created it alongside classwork and our various other obligations – none of us were on it full-time. We used an unusual design process to orchestrate our work and decisions in a modular fashion… Read more »

How Long Does it Take to Learn Game Programming?

Nov 30, 2011

A friend asked this question the other day. To peers nearby with more programming experience than him, it seemed like a silly, almost nonsensical question. Whether or not that’s true, explaining why someone would think that sheds light on qualities of programming that may be invisible to someone newer to it. It’s a useful question… Read more »

Deer Hunter (1997): Early Casual

Oct 30, 2011

In 1997, a value-proced game was released named Deer Hunter. Walking occurred only on the map, never from first person. Opening that map to move briefly froze the game. Then the player could then click anywhere to relocate. Player control in first-person consisted of turning or raising/lowering the view, but the game represented these changes… Read more »

Is All HobbyGameDev Content Rated G/PG? (Or: Can I Safely Share This Blog With Kids?)

Sep 12, 2011

Q: I’m interested in sharing your blog with my son, but I’m wondering if it is age appropriate. I haven’t seen any issues, but if you could give me a heads up I would appreciate it. A: In general, I make an effort to keep all content on this blog youth-friendly. Since opinions vary about… Read more »

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